Files
ft/Client/Assets/Scripts/UI/PinballUncountable/PinballUncountableEvents.cs
2026-06-29 21:18:33 +08:00

48 lines
1.0 KiB
C#

using UnityEngine;
namespace PinballUncountable
{
public class EventShiftCamera { }
public class EventHitDeathZone
{
public GameObject Ball { get; set; }
}
public class EventOnClickSceneButton
{
public int EntranceIdx { get; set; }
public int Multiplier { get; set; }
}
public class EventTicketUpdate { }
public class EventExit
{
public int ExitIdx { get; set; }
}
public class EventEnter
{
public int Hit1 { get; set; }
public int Hit2 { get; set; }
public int ExitIdx { get; set; }
}
public class EventHitDisc
{
public string DiscName { get; set; }
}
public class EventInsufficientTicket { }
public class EventBlockCanvasInteraction
{
public bool DoLeaveFirstAlone { get; set; } = true;
}
public class EventUnblockCanvasInteraction { }
public class EventInitGuide
{
public RectTransform TargetNode { get; set; }
}
public class EventBlockKick { public bool Block { get; set; } }
}