30 lines
1.2 KiB
Objective-C
30 lines
1.2 KiB
Objective-C
#import <UIKit/UIKit.h>
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#import <Tapjoy/Tapjoy.h>
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#import "UnityViewControllerBase.h"
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#define TJ_ORIENTATION_PROPERTIES \
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@property (nonatomic, assign) UIInterfaceOrientation lockedOrientation; \
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@property (assign, nonatomic) BOOL canRotate;
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@interface TapjoyUnityDefaultViewController : UnityDefaultViewController <TJCTopViewControllerProtocol>
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TJ_ORIENTATION_PROPERTIES
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@end
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@interface TapjoyUnityLandscapeLeftOnlyViewController : UnityLandscapeLeftOnlyViewController <TJCTopViewControllerProtocol>
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TJ_ORIENTATION_PROPERTIES
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@end
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@interface TapjoyUnityLandscapeRightOnlyViewController : UnityLandscapeRightOnlyViewController <TJCTopViewControllerProtocol>
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TJ_ORIENTATION_PROPERTIES
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@end
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@interface TapjoyUnityPortraitOnlyViewController : UnityPortraitOnlyViewController <TJCTopViewControllerProtocol>
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TJ_ORIENTATION_PROPERTIES
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@end
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// Currently our iOS SDK does not support Portrait Upside Down as the only orientation.
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// This class should help with futureproofing if we decide to revisit that behavior.
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@interface TapjoyUnityPortraitUpsideDownOnlyViewController : UnityPortraitUpsideDownOnlyViewController <TJCTopViewControllerProtocol>
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TJ_ORIENTATION_PROPERTIES
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@end
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