保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
373 lines
13 KiB
Plaintext
373 lines
13 KiB
Plaintext
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using asap.core;
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using UnityEngine;
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using UnityEngine.UI;
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using GameCore;
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using System.Linq;
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namespace game
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{
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public class PFLoginAct : AGameAct
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{
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[Inject] public IUserService userService { get; set; }
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[Inject] public IConfig config { get; set; }
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[Inject] public IInGameMailService MailService { get; set; }
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[Inject] public IRTService rtService { get; set; }
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[Inject] public IIAPService iapService { get; set; }
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private PlayerDataStorage.IKVUserLifecycle kvLifecycle => userService as PlayerDataStorage.IKVUserLifecycle;
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[SerializeField]
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private GameObject customInput;
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[SerializeField]
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private InputField customIdInput;
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[SerializeField]
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private Button inputOkBtn;
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[SerializeField] SimpleDialog dialog;
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private string[] loadingInfos;
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private CancellationTokenSource loginLifetime;
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private CancellationToken loginToken;
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public override async Task<bool> StartAsync()
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{
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loginLifetime = CancellationTokenSource.CreateLinkedTokenSource(userService.LoginLifetime);
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loginToken = loginLifetime.Token;
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Debug.Log("PFLoginAct StartAsync");
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loadingInfos = new string[] {
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"UI_FishingLoginPanel_LoginGameStage_1",
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"UI_FishingLoginPanel_LoginGameStage_2",
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"UI_FishingLoginPanel_LoginGameStage_3",
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"UI_FishingLoginPanel_LoginGameStage_4",
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"UI_FishingLoginPanel_LoginGameStage_5",
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"UI_FishingLoginPanel_LoginGameStage_6",
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"UI_FishingLoginPanel_LoginGameStage_7",
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"UI_FishingLoginPanel_LoginGameStage_8",
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"UI_FishingLoginPanel_LoginGameStage_9"
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}.Select(key => LocalizationMgr.GetText(key)).ToArray();
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await base.StartAsync();
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if (loginToken.IsCancellationRequested) return false;
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DoLogin();
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return true;
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}
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//CancellationTokenSource source;
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private async void DoLogin()
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{
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try { await LoginAsync(); }
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catch (OperationCanceledException) when (loginToken.IsCancellationRequested) { }
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catch (Exception ex) { Debug.LogException(ex); }
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finally { StopLoadingInfo(); }
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}
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private async Task LoginAsync()
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{
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loginToken.ThrowIfCancellationRequested();
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UpdateLoadingInfo();
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var configCustomId = config.Get<string>("CustomID", string.Empty);
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#if UNITY_EDITOR && !SERVICE_HOST
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if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) configCustomId=game.PlayerDataStorage.PlayerKVGameplayLoop.Permit.PlayerId;
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#endif
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if (configCustomId == @"{{input}}")
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{
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LoadingScreen.HideProgressBar();
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StopLoadingInfo();
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await InputID();
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loginToken.ThrowIfCancellationRequested();
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LoadingScreen.ShowProgressBar();
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UpdateLoadingInfo();
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}
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else
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{
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userService.CustomId = configCustomId;
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}
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//source = new CancellationTokenSource();
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//LoadingAutoInc(source.Token, 1f);
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var formalKV=SubBoostrap.RuntimeSelection?.IsKV==true;
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rtService.WaitForAPISvrLogin();
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var step = await userService.Login(OnLoginStep);
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loginToken.ThrowIfCancellationRequested();
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if(formalKV)
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{
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StopLoadingInfo();
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LoadingScreen.HideProgressBar();
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if(step==ELoginStep.Done && kvLifecycle?.KVHandoffReady==true)
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LoadingScreen.SetLoadingInfo("KV account loaded. Gameplay is not enabled yet.");
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else
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{
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var error=kvLifecycle?.KVLastError.ToString() ?? "Input";
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dialog.Config(new SimpleDialog.Context
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{
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message="KV login unavailable",
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message2="Login stopped ("+error+"). Sign out or restart before trying again.",
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okAction=()=>userService.Logout(), closeAction=()=>userService.Logout()
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});
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}
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return;
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}
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if (step != ELoginStep.Done)
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{
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#if UNITY_EDITOR && !SERVICE_HOST
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if(game.PlayerDataStorage.PlayerKVGameplayLoop.Enabled) throw game.PlayerDataStorage.PlayerKVGameplayLoop.Stop("Login failed; restart the Unity process before another attempt.");
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#endif
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//source.Cancel();
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//source.Dispose();
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await ReytryDialog(userService.Login, LocalizationMgr.GetText("subtitle_loginfailed")
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, LocalizationMgr.GetText("msg_loginfailed"));
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}
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loginToken.ThrowIfCancellationRequested();
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StopLoadingInfo();
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//source.Cancel();
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//source.Dispose();
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// try
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// {
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// await rtService.Connect();
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// }
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// catch (Exception ex)
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// {
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// Debug.LogException(ex);
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// }
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MailService.Init();
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iapService.Init();
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Unload();
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}
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private async Task InputID()
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{
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customInput.SetActive(true);
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var tempInput = PlayerPrefs.GetString("CustomID", string.Empty);
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var inputTask = new TaskCompletionSource<string>();
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UnityEngine.Events.UnityAction accept = () =>
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{
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if (!loginToken.IsCancellationRequested) inputTask.TrySetResult(customIdInput.text);
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};
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inputOkBtn.onClick.AddListener(accept);
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customIdInput.text = tempInput;
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try
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{
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using (loginToken.Register(() => inputTask.TrySetCanceled()))
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tempInput = await inputTask.Task;
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}
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finally { if (inputOkBtn != null) inputOkBtn.onClick.RemoveListener(accept); }
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loginToken.ThrowIfCancellationRequested();
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if (!string.IsNullOrEmpty(tempInput))
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{
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PlayerPrefs.SetString("CustomID", tempInput);
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}
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userService.CustomId = tempInput;
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customInput.SetActive(false);
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}
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private async Task ReytryDialog(Func<Action<int>, bool, Task<ELoginStep>> func, string title, string message)
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{
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while (true)
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{
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loginToken.ThrowIfCancellationRequested();
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//source = new CancellationTokenSource();
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var retry = new TaskCompletionSource<ELoginStep>();
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bool submitted = false;
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async void Submit()
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{
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if (submitted || loginToken.IsCancellationRequested) return;
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submitted = true;
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try
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{
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if (config.Get<string>("CustomID", string.Empty) == @"{{input}}")
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{
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LoadingScreen.HideProgressBar();
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StopLoadingInfo();
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await InputID();
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loginToken.ThrowIfCancellationRequested();
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LoadingScreen.ShowProgressBar();
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UpdateLoadingInfo();
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}
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retry.TrySetResult(await func(OnLoginStep, true));
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}
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catch (Exception ex) { retry.TrySetException(ex); }
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}
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using var cancellation = loginToken.Register(() => retry.TrySetCanceled());
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//LoadingAutoInc(source.Token, 1f);
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dialog.Config(new SimpleDialog.Context()
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{
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message = title,
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message2 = message,
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okAction = Submit,
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closeAction = Submit
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});
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var result = await retry.Task;
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//LoadingAutoInc(source.Token, 1f);
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await Task.Delay(1000, loginToken);
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if (result == ELoginStep.Done)
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return;
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//else
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//{
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//source.Cancel();
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//source.Dispose();
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//}
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}
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}
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private void OnLoginStep(int step)
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{
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if (loginToken.IsCancellationRequested) return;
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LoadingScreen.SetProgress(0.2f + step / 2.0f * 0.3f);
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}
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float lastChangeTime = 0;
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float lastWaitTime = 0;
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int lastChangeIndex = 0;
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float Text_Change_interval = 1.5f;
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float Text_Wait_Interval = 0.15f;
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bool isUpdatingLoadingInfo;
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private async void UpdateLoadingInfo()
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{
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if (isUpdatingLoadingInfo) return;
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isUpdatingLoadingInfo = true;
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var deltaTime = 0f;
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var info = string.Empty;
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while (isUpdatingLoadingInfo && !loginToken.IsCancellationRequested)
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{
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info = GetTextByDeltaTime(deltaTime, info);
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LoadingScreen.SetLoadingInfo(info);
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await Awaiters.NextFrame;
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deltaTime += Time.deltaTime;
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}
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}
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private string GetTextByDeltaTime(float deltaTime, string txt)
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{
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if (deltaTime == 0)
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{
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lastChangeTime = 0;
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lastChangeIndex = 0;
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return loadingInfos[0];
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}
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var interval = deltaTime - lastChangeTime;
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if (interval > Text_Change_interval)
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{
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lastWaitTime = deltaTime;
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lastChangeTime = deltaTime;
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lastChangeIndex++;
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return loadingInfos[lastChangeIndex % loadingInfos.Length];
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}
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return txt;
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}
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//private string GetTextByDeltaTime(float deltaTime, string txt)
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//{
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//if (deltaTime == 0)
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//{
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//lastChangeTime = 0;
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//lastChangeIndex = 0;
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//return loadingInfos[0];
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//}
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//var interval = deltaTime - lastChangeTime;
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//if (interval > Text_Change_interval)
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//{
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//lastWaitTime = deltaTime;
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//lastChangeTime = deltaTime;
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//lastChangeIndex++;
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//return loadingInfos[lastChangeIndex % loadingInfos.Length];
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//}
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//interval = deltaTime - lastWaitTime;
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//if (interval > Text_Wait_Interval)
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//{
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//var info = loadingInfos[lastChangeIndex % loadingInfos.Length];
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//lastWaitTime = deltaTime;
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//if(txt.Length - info.Length >= 4)
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//return info;
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//return txt + ".";
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//}
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//return txt;
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//}
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private void StopLoadingInfo()
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{
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isUpdatingLoadingInfo = false;
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}
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protected override void OnDestroy()
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{
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StopLoadingInfo();
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loginLifetime?.Cancel();
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loginLifetime?.Dispose();
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loginLifetime = null;
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if(SubBoostrap.RuntimeSelection?.IsKV==true) userService.Logout();
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}
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//protected async void LoadingAutoInc(CancellationToken token, float total)
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//{
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//float progress = 0.01f;
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//string msg = LocalizationMgr.GetRandomText();
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//LoadingScreen.ShowProgressBar();
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//LoadingScreen.SetProgress(progress);
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//LoadingScreen.SetLoadingInfo(msg);
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//string msg_mem = msg;
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//try
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//{
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//float timer=0;
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//float innertimer=0;
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//float innerTimer2 = 0;
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//while(progress < 1)
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//{
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//timer+=(Time.deltaTime+0.1f);
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//innertimer+=(Time.deltaTime+0.1f);
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//innerTimer2+=(Time.deltaTime+0.1f);
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//if (token.IsCancellationRequested)
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//break;
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////每0.3秒给原信息后加一个.
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//if(innertimer>0.3f){
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//msg = "<space=0.376em>"+msg+".";
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//LoadingScreen.SetLoadingInfo(msg);
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//innertimer=0;
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//}
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//if(innerTimer2>1.2f){
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//msg=msg_mem;
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//LoadingScreen.SetLoadingInfo(msg);
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//innerTimer2=0;
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//innertimer=0;
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//}
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//if(timer>2.4f){
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//msg = LocalizationMgr.GetRandomText();
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//msg_mem = msg;
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//LoadingScreen.SetLoadingInfo(msg);
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//timer=0;
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//innertimer = 0;
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//innerTimer2 = 0;
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//}
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//progress = Mathf.Min(progress + 0.01f, total);
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//LoadingScreen.SetProgress(progress);
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//await Task.Delay(100);
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//}
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//}
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//catch (System.Exception)
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//{
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//LoadingScreen.SetProgress(0);
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//LoadingScreen.HideProgressBar();
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//LoadingScreen.SetLoadingInfo(string.Empty);
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//}
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//}
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}
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}
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