Files
ft/Client/Packages/io.github.hatayama.uloopmcp/Runtime/ReplayInput/ReplayInputOverlayState.cs

42 lines
1.1 KiB
C#

#nullable enable
namespace io.github.hatayama.uLoopMCP
{
public static class ReplayInputOverlayState
{
private static bool _isActive;
private static int _currentFrame;
private static int _totalFrames;
private static bool _isLooping;
public static bool IsActive => _isActive;
public static int CurrentFrame => _currentFrame;
public static int TotalFrames => _totalFrames;
public static bool IsLooping => _isLooping;
public static float Progress
{
get
{
return _totalFrames > 0 ? (float)_currentFrame / _totalFrames : 0f;
}
}
public static void Update(int currentFrame, int totalFrames, bool isLooping)
{
_isActive = true;
_currentFrame = currentFrame;
_totalFrames = totalFrames;
_isLooping = isLooping;
}
public static void Clear()
{
_isActive = false;
_currentFrame = 0;
_totalFrames = 0;
_isLooping = false;
}
}
}