Files
ft/Client/Assets/Scripts/EventCubeMelt/Weapon/WeaponEffectController.cs
2026-06-29 21:18:33 +08:00

19 lines
414 B
C#

// 武器特效,控制位置
using System;
using System.Collections.Generic;
using UnityEngine;
namespace EventCubeMelt.Weapon
{
public class WeaponEffectController : MonoBehaviour
{
[SerializeField]
private List<Vector3> weaponPos = new();
//-
public void SetPositionByIndex(int index)
{
transform.localPosition = weaponPos[index];
}
}
}