44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using asap.core;
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using cfg;
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using game;
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using GameCore;
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using System.Collections.Generic;
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public class EventPinballInfoPopupPanel : EventInfoPopupPanelTitle
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{
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public List<RewardItemNew> rewardItems;
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protected override void Start()
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{
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base.Start();
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SetData();
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}
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void SetData()
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{
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var m_DataManager = GContext.container.Resolve<EventPinballDataManager>();
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var tables = GContext.container.Resolve<Tables>();
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List<EventPinballReward> pinballRewards = tables.TbEventPinballReward.DataList;
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int grandPrizeDropID = pinballRewards[pinballRewards.Count - 1].DropID;
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DropPackageList dropPackageList = tables.TbDrop[grandPrizeDropID].DropList;
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Item itemcfg = tables.TbItem[dropPackageList.DropIDList[0]];
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var grandPrizeItemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropIdLureInflation(m_DataManager.PinballData.InflationRate, itemcfg.RedirectID);
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if (grandPrizeItemData != null)
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{
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int dataCount = grandPrizeItemData.Count;
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int rewardCount = rewardItems.Count;
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for (int j = 0; j < rewardCount; j++)
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{
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if (j < dataCount)
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{
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rewardItems[j].SetData(grandPrizeItemData[j]);
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}
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else
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{
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rewardItems[j].gameObject.SetActive(false);
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}
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}
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}
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}
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}
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