19 lines
657 B
C#
19 lines
657 B
C#
using System.Threading;
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using System.Threading.Tasks;
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namespace io.github.hatayama.uLoopMCP
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{
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[McpTool(Description = "Control Unity Editor play mode (play/stop/pause)")]
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public class ControlPlayModeTool : AbstractUnityTool<ControlPlayModeSchema, ControlPlayModeResponse>
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{
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public override string ToolName => "control-play-mode";
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protected override async Task<ControlPlayModeResponse> ExecuteAsync(ControlPlayModeSchema parameters, CancellationToken cancellationToken)
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{
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ControlPlayModeUseCase useCase = new();
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return await useCase.ExecuteAsync(parameters, cancellationToken);
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}
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}
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}
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