Files
ft/CodexOutput/upserver/uloop-set-invalid-id.cs

9 lines
479 B
C#

if (!UnityEngine.Application.isPlaying) return "Refused: not playing";
var target = UnityEngine.GameObject.Find("PFLoginAct(Clone)/CustomId/Dialog/ContentArea/InputField (Legacy)");
if (target == null || !target.activeInHierarchy) return "Refused: active login input not found";
var field = target.GetComponent<UnityEngine.UI.InputField>();
if (field == null) return "Refused: wrong component";
field.text = "not-an-id";
return "Active login input set to not-an-id; no submit";